Landscape Contractor / Design Build Maintain

DEC 2018

LC/DBM provides landscape contractors with Educational, Imaginative and Practical information about their business, their employees, their machines and their projects.

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10 LC DBM >> Landscape designers and profes- sionals are always striving for the most ef- ficient, effective, and engaging options for showcasing their work. As a landscape ar - chitect undergraduate student, the same motives exist and that is what prompted me, with the assistance of PhD student Micah Taylor, to explore the applications of Augmented and Virtual Reality to land - scape design. These constantly evolving tools are gradually becoming more user- friendly and easier to incorporate into the regular workflow of design projects. For the project featured in this article, some of the most simplistic technolo - gies that exist in the realm of augmented and virtual reality were used during the presentation process. However, more ad - vanced technology is available to assist throughout the entire design cycle. It started with a group project for a design studio at the University of Geor - gia, College of Environment and Design. It involved the hypothetical redesign of UGA's south campus. After conceptualiz - ing the plan and coming up with a physi- cal study model, the existing buildings, circulation, and contours were drawn in AutoCAD. Utilizing a mixed media graph - ics approach, the simplified base plan was plotted from AutoCAD and hand graphics were used to add proposed plant materi - als and outdoor structures. To further communicate the design, our group embarked on a 3D SketchUp and Lumion workflow. We geo-located our site using the "Location" feature of SketchUp and draped our AutoCAD base plan onto the existing topography. 3D Buildings and outdoor structures were added in SketchUp. The file was exported as a 3D file (.DAE) and imported into Lumion, an extremely powerful 3D-ren - dering software tool, which allows users to apply photorealistic effects to three di - mensional objects and space. This software has the additional ca - pability to quickly and easily represent by Braden T. Meadows, University of Georgia, College of Environment and Design Above Google Cardboard, a device that uses engineered lenses, was integrated into the workflow to translate a panorama of the design into an immersive, yet inexpensive and readily accessible, 360-degree experience. Virtual Reality in the Design Process TECHNOLOGY

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