Landscape Contractor / Design Build Maintain

DEC 2018

LC/DBM provides landscape contractors with Educational, Imaginative and Practical information about their business, their employees, their machines and their projects.

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December 2018 11 changes in time of day and weather condi- tions. Using this capability, we assigned the lighting features to create a nighttime 3D model of our design. This digital render - ing alongside images of our hand-rendered master plan resulted in the ability to pres - ent both conventional, widely accepted graphic communications with cutting-edge rendering tools. As mentioned, the final touch to our first-year's capstone project was to provide viewers with a virtual reality experience. Lumion has a feature that allows the user to render a 360-degree panorama that cap - tures the entirety of a space. The software then lets the user export this panorama as a .JPEG to an application called IrisVR. This program allows users to upload a 360-de - gree image to their server and then view it on any mobile device that has an Inter - net connection. We were already aware of the complexity and disorien - tation that accompanies many users' experiences with virtual reality, so we sought a medium that could deliver a useful, im - mersive experience that was in- expensive and readily accessible: a simple device called Google Cardboard, which uses engineered lenses to translate a pan - orama into an immersive 360-degree expe- rience. Using the IrisVR app on our phones, we used five Google Cardboards to showcase five unique scenes in our design. The ab - sence of movement tracking in Google Cardboard's simple virtual reality experi - ence we viewed as an advantage—mini- mizing the amount of disorientation that the user experienced while still providing an immersive and effective presentation. Though a simplistic use of augmented and virtual reality; for many landscape professionals this method could provide an additional graphic technique to their reper - toire and that "pop" to a critically impor- tant design presentation. There are more interactive virtual reality applications that allow the user to not only view a surrogate of a real place, but also to collaborate on design ideas by interacting with the scene. Furthermore, augmented reality technol - ogy is improving the ability to represent design scenarios on-site or onto hard-copy plans in a client presentation. These more advanced applications are emerging and are sure to play a major role in the future of design. Studio Design Team: Braden T. Mead - ows, Rory C. Granros, Jonathan D. Di- addigo, Cole B. Allison, and Macon R. Chapman, B.L.A. students, College of En - vironment and Design, UGA Technical Support: Micah Taylor, PhD. student, College of Environment and De - sign, UGA DBM LC Left Because nighttime lighting was a significant ele - ment to this project's design, the entire plan was scanned in and rendered in Adobe Photoshop to illustrate selec - tive illumination. Right Using Lumion, a 3D-rendering software tool, photorealistic renderings of site features were added; including: trees, shrubs, groundcovers, benches, light standards, surface materials, and lighting accents to complete the 3D rendering. Below A phone app, IrisVR, combined five unique scenes of the design to provide an effective presentation with a minimal amount of disorientation to the viewer. For more articles on the latest technology in the green industry, go to ... and search tech

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